![]() This means that you can literally just swap the 4 texture files each for the two ships, and you get the desired outcome. ![]() I'm having a glance into the files right now for Friesland (I don't have access to Groningen at this time), but here's the thing.įriesland is ALREADY IN the "Netherlands" folder, there's no trace of it in the "Europe" section.Īnd looking at the ship's textures, the details like hull number and the ship's name plaque are baked right in to the textures rather than being 3D elements on the model, with the plaque being bump-mapped. Well it wouldn't be the first time Weegee has changed a ship's name mid-development, the Republique is still called "France" in the game files. See the process now? They can't "snap" PVE out of existence because the culture backlash would be significant - so, let them eat cake.is the approach and eventually, PVE starves into change.Ī slow bleed with constant "gimmicks" to "push" vis-a'-vis "pull" PVE mains into their preferred mode: PVP.įrankly makes sense, but i do wonder if its so easy(with their code and librarys and such.) Why fiver? Because everyone else earns less - which means - dissatisfaction - which means - migration towards game value - which means PVP. The the Five (5) DD matches I see a lot of. No, they'll never tell us the truth because the truth isn't any of our business it seems.Īnd yes, I expect our host to continue to make PVE even less value added to play. We've just had a global economy change where we now have to harder for less value. ![]() Does this mean that WG is going to finally acknowledge them? Or will they be turning the bot cheats higher? ![]() These mechanics have existed in PVE for a while now. I have also seen them start turning when they are zoomed in on as well. ![]() Or they began turning to and fro with no speed loss.again. ![]()
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